Please note, due to some unforeseen circumstances, I’ve lost my screenshots. If you would like to see screenshots, let me know in the comments! In part 3 of building Corona Starfighter with Corona SDK is to add the player ship. We’ll also add a touch listener to the player ship so it can be dragged […]
Monthly Archives: October 2017
Please note, due to some unforeseen circumstances, I’ve lost my screenshots. If you would like to see screenshots, let me know in the comments! Welcome to part 2 of building Corona Starfighter with Corona SDK! In part 2 of this game development tutorial, we’ll continue development of our game by building our game scene. Our […]
Please note, due to some unforeseen circumstances, I’ve lost my screenshots. If you would like to see screenshots, let me know in the comments! Hello future game developers! There’s a lot of great tutorials out there for Corona SDK and they cover a variety of topics from card games to memory match games. With all […]
Hello and welcome to the final part of Corona Coin Drop! In part 3 of this game tutorial series with Corona SDK, we’ll add graphics inside of the scene:create() function. If you need the graphics for Corona Coin Drop, you can download them for free under Templates. We’ll start adding our graphics inside of function […]
Hello and welcome back to the game tutorial series for Corona Coin Drop! In Part 2, we will set up our game scene, add some variables, and setup our functions. Let’s get started! scene-game.lua Let’s start out by creating a new file titled scene-game.lua and placing it in your project folder. Then, copy and paste […]
Please note, due to some unforeseen circumstances, I’ve lost my screenshots. If you would like to see screenshots, let me know in the comments! In part 2 of building circle pop with Corona SDK, we will create the game scene. The game scene will task the player with popping circles. These circles will be randomly […]
Please note, due to some unforeseen circumstances, I’ve lost my screenshots. If you would like to see screenshots, let me know in the comments! When I learn a new language or a new SDK, I find myself learning faster and quicker when I have a project. In this tutorial, I’ll teach you how to build […]
Please note, due to some unforeseen circumstances, I’ve lost my screenshots. If you would like to see screenshots, let me know in the comments! This is the final part for the game development tutorial on Corona Starfighter with Corona SDK. We’ll wrap things up by adding a game over function, creating enemy ships, creating bullets, […]
Hello Corona SDK Developers! Please note, due to some unforeseen circumstances, I’ve lost my screenshots. If you would like to see screenshots, let me know in the comments! I wanted to develop another Corona SDK game tutorial that focuses on simple game mechanics. These type of game mechanics can be used and built on for […]
In a lot of mobile games, you’ll find yourself dragging a character around the screen to complete a puzzle, fight enemies, or interact with other objects. Corona SDK has made it easy for you to implement this functionality. In this tutorial, you’ll learn how to attach an event listener to an object. This event listener […]